'World of Warcraft: Forever' (Image: Blizzard Entertainment)
Blizzard Entertainment used BlizzCon 2026 to reveal World of Warcraft: Forever, a standalone game the studio is pitching as a lasting third pillar alongside modern World of Warcraft and WoW Classic. Rather than a seasonal mode, Blizzard is framing Forever as a permanent, continuously expanding version of the original Azeroth — one built to keep growing rather than reset or be retired.
The game is set after the events of Warcraft III Reforged: Forsaken Kingdom and before the original Molten Core raid, placing it firmly in WoW’s early “Year 1” era. Players will return to the Eastern Kingdoms and Kalimdor, leveling a character from 1 to 60 through more than a thousand new and reworked quests layered into the classic map. New zones include a restored Mount Hyjal, the mystery-driven region of Shen’dralas, a frontier zone called Riverglades, and Zephras Isle, an elemental sky-themed starting area for a new playable race, the Skyborne.
The Skyborne can align with either faction at creation — Horde-aligned Skyborne gain access to the Shaman class through elemental traditions, while Alliance-aligned Skyborne become Mages tied to an arcane legacy. Both sides can also play Warrior, Hunter, Rogue, and Druid, including new Skyborne-specific druid forms.
For the endgame, Blizzard detailed nine new dungeons — including the Hall of Thanes, the Ruins of Lordaeron, and the Drowned City — plus two new raids: the 10-player Barrow Deeps and the 20-player Hyjal Summit. A new 15v15 PvP battleground, the Darkspear Islands, is also planned. Design leads said the project is guided by four pillars: staying approachable, keeping the world itself as the star, valuing the journey over the destination, and protecting Azeroth’s social fabric — meaning no flying mounts and no level scaling.
New infrastructure systems announced during a following Deep Dive panel include two-part character names (to allow more original names while keeping identities recognizable region-wide), a “Camping” system letting players drop craftable campfires that buff nearby adventurers, and a “Legacy” progression track that lets veteran players earn account-wide points to spend across Professions, Adventure, and Resourcefulness skill trees.
World of Warcraft: Forever launches globally on November 4 at 3 p.m. PST, with beta access beginning September 17. Access is included with an active WoW subscription or Game Time.
Blizzard is also selling optional upgrade editions through the Battle.net Shop — the Skyborne Heroic Pack, the Skyborne Epic Pack (which includes beta access and 30 days of Game Time), and a limited-time Warcraft Forever Collection bundling in Warcraft III: Reforged and its Forsaken Kingdom campaign. A physical Collector’s Edition is also available through the Blizzard Gear Store while supplies last. Blizzard says new raid content will begin unlocking December 9, with additional dungeons, PvP updates, and a Hardcore mode planned to follow as part of the game’s promised long-term support.
Phantom Blade Zero is slashing its way into Game of the Year conversations ahead of…
Ken Kutaragi, the engineer known as the "Father of PlayStation," says he sympathizes with players…
The long-awaited release of Grand Theft Auto 6 next month could cost the U.S. economy…
CD Projekt Red just can't quit Night City. The studio released a surprise free update…
Call of Duty: Modern Warfare 4 multiplayer has arrived without Open matchmaking playlists, and the…
Electronic Arts is shutting down BioWare, the legendary studio behind Mass Effect and Dragon Age,…