Gaming News

EA Pledges Full Freedom To Development Studios

Publisher Electronic Arts (EA) has more than a dozen development studios under its control. Within the studios are some of the most popular series in gaming including BioWare’s Dragon Age and Mass Effect series, DiCE and their extremely popular Battlefield series, Respawn Entertainment’s Titanfall series and Apex Legends, and a former exclusive contract with Disney to make Star Wars games. In a recent statement, EA Chief Studios Officer Laura Miele said the publisher will adopt a backseat approach and let their studios develop games more independently.

“As I started this current role,” said Miele, “I wanted to strip away some of the preconceived notions about what games we should be investing in and really start listening to players and incorporating their voice into our development process. Since then, we have announced a slate of games that players asked for: a new Skate, college football, a Command & Conquer remaster, the Mass Effect Trilogy and we developed free content in [Star Wars] Battlefront 2 for several years to turn the perception of that game completely around.”

Miele’s comments represent an attempt for EA to change their public image from a shareholder-first company to one that allows “creative autonomy,” as Miele called it. “In terms of our game development philosophy, our players are always our north star,” she said. “It’s about working to understand what a player’s motivations are and working to meet those. While at the same time recognizing our game teams are tremendously talented at their craft and will determine where the story and game go.”

Electronic Arts is one of the largest video games industry players. To many fans, that size is unwieldy and impersonal. Miele noted EA and DiCE’s game Star Wars Battlefront II (2017), which saw massive fan backlash for predatory loot-box progression systems. In response, EA wrote a blog post to Reddit using alienating, bureaucratic language to defend their use of paid random loot-boxes. A vast majority of gamers felt like EA was pandering to them and the company’s public image dropped as a result. Statements like Miele’s should reassure that even though stockholders are still first, gamers are now seemingly second, instead of non-enumerated.

 

Like
Like Love Haha Wow Sad Angry
Brandon Mumei

Recent Posts

Blizzard Unveils ‘World Of Warcraft: Forever,’ A New Permanent Home For Classic-Era Azeroth

Blizzard Entertainment used BlizzCon 2026 to reveal World of Warcraft: Forever, a standalone game the…

19 hours ago

‘Grand Theft Auto 6’ Controllers Aren’t Even Shipping Yet – Scalpers Are Already Doubling the Price

Sony opened preorders for its limited-edition Grand Theft Auto 6 DualSense controllers this week, and…

5 days ago

Nintendo’s First Special-Edition Switch 2 Sold Out Almost Immediately. Here’s What You’re Actually Paying For.

Nintendo has finally given the Switch 2 its first true special edition, and predictably, it…

7 days ago

‘Marvel Rivals’ Just Revealed Gorr the God Butcher. Turns Out He’s Why Loki Went Missing.

Marvel Rivals players have spent the past few weeks noticing something odd: Loki vanished from…

1 week ago

Palworld’s Newest Patch Finally Stops Your Own Campfire From Setting Your Pals on Fire

Palworld players have spent over a year building bases, breeding creatures, and occasionally watching their…

1 week ago

The ‘Blood Of Dawnwalker’ Preview: A Vampire RPG With Choices That Actually Stick

Hands-on previews of The Blood of Dawnwalker are painting a picture of one of 2026's…

2 weeks ago