Gaming News

EA Pledges Full Freedom To Development Studios

Publisher Electronic Arts (EA) has more than a dozen development studios under its control. Within the studios are some of the most popular series in gaming including BioWare’s Dragon Age and Mass Effect series, DiCE and their extremely popular Battlefield series, Respawn Entertainment’s Titanfall series and Apex Legends, and a former exclusive contract with Disney to make Star Wars games. In a recent statement, EA Chief Studios Officer Laura Miele said the publisher will adopt a backseat approach and let their studios develop games more independently.

“As I started this current role,” said Miele, “I wanted to strip away some of the preconceived notions about what games we should be investing in and really start listening to players and incorporating their voice into our development process. Since then, we have announced a slate of games that players asked for: a new Skate, college football, a Command & Conquer remaster, the Mass Effect Trilogy and we developed free content in [Star Wars] Battlefront 2 for several years to turn the perception of that game completely around.”

Miele’s comments represent an attempt for EA to change their public image from a shareholder-first company to one that allows “creative autonomy,” as Miele called it. “In terms of our game development philosophy, our players are always our north star,” she said. “It’s about working to understand what a player’s motivations are and working to meet those. While at the same time recognizing our game teams are tremendously talented at their craft and will determine where the story and game go.”

Electronic Arts is one of the largest video games industry players. To many fans, that size is unwieldy and impersonal. Miele noted EA and DiCE’s game Star Wars Battlefront II (2017), which saw massive fan backlash for predatory loot-box progression systems. In response, EA wrote a blog post to Reddit using alienating, bureaucratic language to defend their use of paid random loot-boxes. A vast majority of gamers felt like EA was pandering to them and the company’s public image dropped as a result. Statements like Miele’s should reassure that even though stockholders are still first, gamers are now seemingly second, instead of non-enumerated.

 

Like
Like Love Haha Wow Sad Angry
Brandon Mumei

Recent Posts

‘Ghost Recon: Wildlands’ Gets Major Free Update Nearly A Decade After Launch

Ubisoft released a substantial free update for Ghost Recon: Wildlands on Thursday, timed to the…

15 hours ago

Fortnite’s Ironmouse Sprite Returns For Good After Early Launch Mishap

Fortnite's Ironmouse-themed Sprite is officially live in the battle royale as of the game's August…

2 days ago

‘Beast Of Reincarnation,’ Game Freak’s First Non-‘Pokémon’ Title, Launches With Parrying At Its Core

Beast of Reincarnation, the debut AAA project from Pokémon developer Game Freak, arrives on PlayStation…

3 days ago

Capcom Producer Yoshiki Okamoto Says He Bluffed Nintendo Into Greenlighting the ‘Zelda Oracle’ Games

A resurfaced account from Capcom veteran Yoshiki Okamoto reveals that two of the most acclaimed…

4 days ago

‘Mistfall Hunter’ Launches With Fans Comparing It To ‘Dark Souls’ & ‘Arc Raiders’

Bellring Games' highly anticipated dark fantasy extraction RPG, Mistfall Hunter, officially launched today, arriving with…

1 week ago

Palworld’s Latest Patch Squashes Boss-Fight Crashes & Softlocks

Pocketpair has rolled out update 1.0.2 for Palworld, tackling a batch of stability problems that…

1 week ago