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Masaru Yamamura Assures Players Ahead Of ‘Armored Core VI: Fires Of Rubicon’ Release

We are less than 30 days out from the August 25 release of FromSoftware’s latest action title, Armored Core VI: Fires Of Rubicon, and it has already made waves in the gaming community.

This could be due to many factors, with some being positive and others less so. The reasons include its customization experience or perhaps the old-school feel of the gameplay. It can be a mixed bag depending on an individual’s gaming likes and dislikes.

“We want to make it clear that this is an Armored Core game first and foremost. Our titles in recent years have been focused more on role-playing game action and exploration elements, but Armored Core VI is very much a mecha action combat game,” said director Masaru Yamamura. “When we say that, we mean it focuses on two core concepts; that being the assembly aspect and the intuitive mecha action concept. Assembly is something that has always been a part of Armored Core and we feel that it has universal appeal that will still hold up to this day.”

Despite this measured decision to focus less on exploration, it’s still a big change that came with this title. Gamers who have grown used to that familiarity could grow to love or hate it. Thankfully, for those who may be skeptical, there will be some features that will be staying.

“Yes, there will be similar aspects in Armored Core VI. There are a variety of mission types and some of the more open missions where you are traversing a large and complex mega structures, these will be a little bit more open-ended and the player will have an objective but they are also able to go off the beaten path and explore the area a little bit,” said Yamamura. “They may find some hidden caches with weapons and parts.”

Armored Core VI: Fires Of Rubicon will release on August 25 for Microsoft Windows, PlayStation 5, PlayStation 4, Xbox One, Xbox Series X and Series S.

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Rich Kennedy

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