Epic Games’ unwavering dedication to their arena shooter remains as strong as ever, with Fortnite scoring another new update. As per usual, this patch adjusts several of the games’ finer points, some of which encompass fairly noticeable changes while others will only be noticed by the most dedicated players.
Fortnite v10.30’s biggest change is the two new Rift Zones, areas that remix old environments to create something new. The first of them is Moisty Palms, which marries elements of Paradise Palms and Moisty Mires. When players crouch here, they transform into a prop. Greasy Grove is the second of these transmigrated territories, which has thawed out from the frozen lake that once trapped it. A Durrr Taco facility has replaced the Durrr Burger joint, owing to the significance the newer food has: tacos can now rain down from the heavens (potentially dealing damage), and players can use scavenged tacos to heal themselves and gain a speed boost. And in terms of the famous Fortnite arsenal, the Tactical SMG has returned while the fairly new Burst SMG has been vaulted.
Here are the entire patch notes, courtesy of Epic Games’ blog:
- Added Class Selector device.
- This creates a zone that switches players to a specific Class.
- Class Identifier: Determines which Class players will switch to when they enter the zone. If set to None, players entering the zone will revert to having no Class.
- None, 1-16 (Default: None).
- Team: Determines which team can activate the device.
- Any, 1-16 (Default: Any).
- Time To Switch: Sets the time the player needs remain within the device’s zone before a Class switch will be applied to the player.
- Instant, 1 Second, 2 Seconds, 3 Seconds, 4 Seconds, 5 Seconds, 6 Seconds, 7 Seconds, 8 Seconds, 9 Seconds, 10 Seconds, 15 Seconds, 20 Seconds (Default: 3 Seconds).
- Respawn Player On Switch: Determines whether the device will force a respawn after setting the player to a new Class.
- Size Of Volume: 0.5 Meters, 1 Meter, 2 Meters, 3 Meters, 4 Meters, 5 Meters, 10 Meters, 15 Meters, 20 Meters, 30 Meters, 40 Meters, 50 Meters (Default: 1 Meter).
- Volume Visible In Game: Determines whether the device’s zone is visible during the game.
- Visible In Game: Determines whether the device is visible during the game.
- Accent Color: Team Color, White, Sky Blue, Red-Orange, Golden, Apple Green, Fuchsia, Orange, Aquamarine, Beige, Purple, Neon Green, Cerulean, Silver, Aqua, Pink, Green (Default: Aqua).
- Enabled: Will be enabled during these game phases.
- Disabled, Enabled, Pre-Game Only, Gameplay Only (Default: Gameplay Only).
- Transmitter Support:
- When Class Switched Transmit On: Transmits a signal on the selected channel when a player switches to a Class through this device.
- No Channel, 1-50 (Default: No Channel).
- Receiver Support:
- Enable When Receiving From: No Channel, 1-50 (Default: No Channel).
- Disable When Receiving From: No Channel, 1-50 (Default: No Channel).
- Change Player To Class when Receiving From: Changes the instigating player to the Class specified by this device on receiving a signal from the selected channel.
- No Channel, 1-50 (Default: No Channel).
- Added Custom Vending Machines.
- This allows players to place a Vending Machine and customize which items can be purchased based on material costs.
- Drop Items next to the Vending Machine after placing it to add them to the device. Items will become accessible to players in the order they are added to the Vending Machine.
- The first item registered will consume Wood resources from the player’s inventory to purchase, the second will consume Stone and the third will consume Metal.
- Cost of First Item in Wood: No Cost, 5, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 220, 240, 260, 280, 300, 320, 340, 360, 380, 400, 420, 440, 460, 480, 500, 550, 600, 650, 700, 800, 900, 999 (Default: No Cost).
- Cost of Second Item in Stone: No Cost, 5, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 220, 240, 260, 280, 300, 320, 340, 360, 380, 400, 420, 440, 460, 480, 500, 550, 600, 650, 700, 800, 900, 999 (Default: No Cost).
- Cost of Third Item in Metal: No Cost, 5, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 220, 240, 260, 280, 300, 320, 340, 360, 380, 400, 420, 440, 460, 480, 500, 550, 600, 650, 700, 800, 900, 999 (Default: No Cost).
- Bonus Ammo for Weapons: On, Off (Default: On).
- Enabled on Game Start: Enabled, Disabled (Default: Enabled).
- Receiver Support.
- Enable When Receiving From: No Channel, 1-50 (Default: No Channel).
- Disable When Receiving From: No Channel, 1-50 (Default: No Channel).
- Spawn Item When Receiving From: No Channel, 1-50 (Default: No Channel).
- Cycle to Next Item When Receiving From: No Channel, 1-50 (Default: No Channel).
- Transmitter Support.
- When Item Spawned Transmit On: No Channel, 1-50 (Default: No Channel).
- Added Trigger & Receiver options to the Capture Item Spawner.
- Transmitter Support:
- When Item Dropped Transmit On: Transmits a signal on the selected channel when the Capture Item has been dropped.
- No Channel, 1-50 (Default: No Channel).
- When Item Captured Transmit On: Transmits a signal on the selected channel when the Capture Item is “captured” at a Capture Area.
- No Channel, 1-50 (Default: No Channel).
- Receiver Support:
- Enable When Receiving From: No Channel, 1-50 (Default: No Channel).
- Disable When Receiving From: No Channel, 1-50 (Default: No Channel).
- Added New HUD and Text options to the Ball Spawner device.
- This allows you to show players where the ball is via a Badge Icon, as well as giving the ability to add visible text depending on team assignments in game
- HUD Icon: None, Badge Style (Default: None).
- Friendly Team: All Neutral, Any, 1-16, All Hostile (Default: All Neutral).
- Team Visibility: Any, 1-16, All Hostile, All Neutral, All Friendly (Default: Any).
- HUD Icon Identifier: None, A-D, W-Z (Default: None).
- Requires Line of Sight: Yes, No (Default: Yes).
- Hide HUD Icon At: 2m, 5m, 10m, 15m, 20m, 30m, 50m, 100m, 150m, 200m, 250m, 500m (Default: 20m).
- Hostile Icon Text Field: Specifies text to display to Hostile players.
- Friendly Icon Text Field: Specifies text to display to Friendly players.
- Neutral Icon Text Field: Specifies text to display to Neutral players.
- HUD Text Size: 1x, 1.5x, 2x (Default: 1x).
- Receiver Support
- Hide HUD On Received From: No Channel, 1-50 (Default: No Channel).
- Show HUD On Received From: No Channel, 1-50 (Default: No Channel).
- Added a new option to the Item Spawner device.
- Continuously Spawn Items: Allows additional items to keep spawning even if previously spawned items are still in play.
- Added new option to the Team Settings & Inventory device.
- Default Class Identifier: Sets the default Class assigned to players on the selected Team at the start of each round.
- None, 1-16, Do Not Override (Default: Do Not Override).
- Added new option to Basic Storm Controller and Advanced Storm Controller devices.
- On Finish Behavior: Determines what should happen to the storm when it finishes its final phase.
- Stay, Destroy Instantly, Destroy in 5 Seconds, Destroy in 10 seconds, Destroy in 15 seconds, Destroy in 30 seconds, Destroy in 60 seconds, Destroy in 2 minutes, Destroy in 3 minutes, Destroy in 4 minutes, Destroy in 5 minutes (Default: Stay)
- Added a new option to the Creature Manager device.
- Movement Speed: Very Slow, Slow, Fast, Very Fast (Default: Fast).
- Added new values to the Time From Round Start option in the HUD Message Device.
- 6 minutes, 7 minutes, 8 minutes, 9 minutes, 10 minutes.
- Added new options to the Capture Area Device.
- Enabled on Phase: All, Pre-Game Only, Gameplay Only, None (Default: All)
- Enable when Receiving From: No Channel, Channel 1 – 16 (Default: No Channel)
- Disable when Receiving From: No Channel, Channel 1 – 16 (Default: No Channel)
- Consume Item on Scoring: Yes, No (Default: Yes)
- Consume Item when Dropped: Yes, No (Default: Yes)
Bug Fixes
- Fixed an issue where consumables were not properly collected when spawned by the Item Spawner device with ‘Run over pickup’ enabled.
- Allow Building Damage option in the Team Settings device now overrides the My Island settings correctly.
- Disabled aim assist on Ball Spawner balls.
- Players will no longer see a red box visible in game after placing a Random Number Generator device.
- The Storm Circle from the Advanced Storm Controller will not return to being visible after fully closing in game.
- Fixed an issue where Sentries would still be able to fire at players while inside a Weapon Free Zone.
- Fixed an issue where the Warm-up Only setting on the Barrier Device would not work prior to game start.
- Fixed an issue where the When Item Picked Up Transmit On transmitter on the Capture Item Spawner device wouldn’t transmit when the Capture Item in use was the Flag.
- Item Spawner previews now accurately reflect the Set Item Scale option.
- Fixed an issue with Explosive Device proximity being triggered when the game starts.
- Fixed an issue where the Capture Area was not consuming items when it became enabled.
- Fixed an issue where the Capture Area was pulsing but no score was being granted.
- Fixed an issue where the Particles inside large Capture Areas became invisible when moving away from the center.
- Fixed an issue with Team Visibility settings for the Explosive Barrel.
- Fixed an issue where the Explosive Barrel could be destroyed while in the warmup phase.
- Fixed an issue where damage particles were visible when hitting an invisible Objective Device.
UI + SOCIAL
- Added a second way to access the My Island settings menu from the Creative Inventory. You can now open the menu and start a game just as quick as you can select a device to place on your island.
- Added a Clear Items button to the following devices to remove all inventory items previously dropped on the device: Capture Area, Capture Item Spawner, and Class Designer. This will be rolled out to more devices in future releases.
Bug Fixes
- The UI now displays a warning when a player has reached a device limit.
- Players are able to remove an island with the same name as the currently loaded island.
- The scrolling speed on certain inventory tabs is consistent.