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Microsoft Strives To Increase Accessibility To Xbox Games

With the success of the Xbox Game Pass, Microsoft is aiming to bring its gaming content to more screens.

Earlier in April, Xbox announced the testing of the Xbox Cloud Gaming, randomly selecting Xbox Cloud Gaming members to access certain Xbox games via web browsers. After the experiment, Cloud Gaming received positive reviews and will be released to all the Xbox Game Pass Ultimate members in the next few weeks. Players can expect to access a list of Xbox Games via Edge, Chrome and Safari support.

Another big news announcement from Xbox is the development of the big-screen experience. Microsoft is working with global TV manufacturers to accommodate Xbox software in internet-connected televisions. Players will be able to experience the joy of Xbox with no extra hardware required except a controller. Additionally, Xbox is building its own streaming devices for Cloud Gaming to reach gamers on any TV or monitor without any need for consoles.

As promised by Xbox, “our mission is simple: bring the joy and community of gaming to everyone on the planet.” The company is currently exploring new subscription offerings for Xbox Game Pass, trying to increase accessibility by taking technical, geographical and financial variabilities into consideration. For example, the upcoming purchasing models like Xbox All Access will allow customers to buy both a console and Game Pass for a low monthly price instead of a one-time fee.

The company also said they’re in the final stages of updating Microsoft datacenters with the newest hardware, the Xbox Series X. Gamers are expected to see “faster load times, improved frame rates and experience Xbox Series X|S optimized games.”

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Austen Chen

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