Gaming News

Obsidian Director Brandon Adler Fires Back At ‘Cold Take Artists’ Questioning Studio & ‘Outer Worlds’ After Xbox Layoffs

Obsidian Entertainment game director Brandon Adler pushed back hard against online criticism of the studio this week, calling out what he described as an “enormous amount of misinformation” following a fresh round of Xbox layoffs that hit the RPG developer.

Adler, who directs The Outer Worlds 2 as well as an unannounced project, made his comments in a July 11 LinkedIn post. Obsidian was among the studios affected by Microsoft’s latest restructuring, reportedly losing more than 50 employees — roughly a quarter of its workforce — with losses ranging from a 21-year veteran artist to an engineer only two months into the job.

In the wake of the cuts, Obsidian is shifting its priorities from a planned Avowed sequel to a new Fallout project, reportedly led by Fallout: New Vegas director Josh Sawyer, though work on Avowed is said to continue in parallel.

The layoffs triggered a wave of online commentary questioning whether Obsidian still has the talent to deliver a new Fallout game, with critics arguing that much of the New Vegas creative team is long gone and that the studio isn’t who it used to be.

Adler rejected that framing directly. “The number of times I’ve seen people, with no understanding of who has worked on our previous games or what they contributed, talk about how Obsidian isn’t who they used to be… is staggering,” he wrote. He argued studio leadership has remained remarkably stable: “In most circumstances, the people in lead or director roles are the same people that worked on games like The Outer Worlds, Pillars of Eternity and New Vegas. Like, literally the same people,” he wrote, adding that “the through line from KotOR2 to our current games is pretty clear.”

Adler did concede the studio has evolved over time. “Is Obsidian the same as it was 20 years ago? No, of course not. Nothing stays the same,” he wrote. “But the DNA at Obsidian is the same as it always was.” He closed by dismissing critics as speaking with “zero insight into how a game is made.”

Much of Adler’s post was devoted to the layoffs themselves rather than critics, calling it “an extremely difficult week” in which he had to say goodbye to close friends and colleagues, and praising those let go as some of the best people in the industry, both professionally and personally.

The episode is part of a larger shakeup across Xbox’s studio portfolio this month, which has also seen Double Fine and Compulsion Games spun back out as independent studios and Ninja Theory and Undead Labs sold off, as Microsoft narrows its focus toward fewer, larger franchise releases.

Like
Like Love Haha Wow Sad Angry
uGames Editors

Recent Posts

‘Grand Theft Auto 6’ Controllers Aren’t Even Shipping Yet – Scalpers Are Already Doubling the Price

Sony opened preorders for its limited-edition Grand Theft Auto 6 DualSense controllers this week, and…

1 day ago

Nintendo’s First Special-Edition Switch 2 Sold Out Almost Immediately. Here’s What You’re Actually Paying For.

Nintendo has finally given the Switch 2 its first true special edition, and predictably, it…

3 days ago

‘Marvel Rivals’ Just Revealed Gorr the God Butcher. Turns Out He’s Why Loki Went Missing.

Marvel Rivals players have spent the past few weeks noticing something odd: Loki vanished from…

4 days ago

Palworld’s Newest Patch Finally Stops Your Own Campfire From Setting Your Pals on Fire

Palworld players have spent over a year building bases, breeding creatures, and occasionally watching their…

5 days ago

The ‘Blood Of Dawnwalker’ Preview: A Vampire RPG With Choices That Actually Stick

Hands-on previews of The Blood of Dawnwalker are painting a picture of one of 2026's…

2 weeks ago

‘Grand Theft Auto 6’ Preview: Inside Rockstar’s Vice City Ahead of the November Launch

Journalists got their first hands-off look at Grand Theft Auto VI this week, and the…

2 weeks ago