Masahiro Sakurai Discusses Developing Additional DLC Fighters For ‘Super Smash Bros. Ultimate’

Like
Like Love Haha Wow Sad Angry
Terry Bogard in Super Smash Bros. Ultimate

Terry Bogard in Super Smash Bros. Ultimate (SNK/Nintendo)

Smash Bros. director Masahiro Sakurai has a bi-weekly Famitsu column, a space he often uses to discuss his current projects. Super Smash Bros. Ultimate is his current focus, something highlighted by last week’s Nintendo Direct, which confirmed additional DLC fighters will come after the Fighters Pass. PushDustIn and Source Gaming member Kody translated the column, giving an abridged account of Sakurai’s musings.

Both translators first posted the information in the following Twitter thread, which was then posted on Source Gaming proper.

Sakurai starts his column by noting how, as of its publication, Banjo & Kazooie should be released (as they were). However, that same presentation spurred an announcement Smash fans were hoping for: Sakurai and Bandai Namco will continue to develop downloadable fighters beyond the Fighters Pass, and that’s what Sakurai proceeds to primarily discuss.

As with the Pass, Nintendo selects the DLC candidates while Sakurai determines whether they can be realized within Smash. While his team at Bandai Namco can “work on each fighter one after another,” Sakurai monitors the characters through all steps of the design process, “from the concept to its release.” Developing DLC is less strenuous than the base game, but “there are still a lot of things to check.”

Ultimate is the only title Sakurai’s presently working on, and he “wants to put all his efforts into” it. Nevertheless, he’s aware that he’s spent seven to eight years of his life dedicated to the mascot fighting series, having worked on Super Smash Bros. for Nintendo 3DS and Wii U before moving onto their sequel. “It’s like staying in the same match in an online game.”

However, Sakurai doesn’t seem too phased by the challenges Smash has presented him with. A fan of the medium himself, Sakurai believes it’s an “honor to be involved with so many different game franchises,” noting how it’s “the perfect job” for him. It’s also important to consider Smash‘s gameplay when “thinking about various characters and games,” adding how it “isn’t bad to be busy making the Challenger Approaching videos and producing characters so quickly.”

Super Smash Bros. Ultimate is the “ultimate collaboration title,” sporting every fighter in Smash‘s history. It also represents other gaming properties through other means, including as Spirits and through music. Sakurai notes how Smash may continue past Ultimate, but he isn’t thinking about a seventh entry, nor does he believe “this many fighters and series can be represented again.” Continuing, Sakurai added, “There are still requests from all over the world for new fighters in Smash.” But Sakurai presses on, and so long as he can add more fighters to the roster, he “wants to push the record further.” Sakurai insists Smash is the best title for him to work on as he can please people by bringing in new characters.

About Author

Like
Like Love Haha Wow Sad Angry

Leave a Reply

Your email address will not be published. Required fields are marked *

Gaming Studio House House Admits Using AI ‘Sparingly’ On ‘Big Walk’ Amid Indie Awards Debate

‘Grand Theft Auto VI’ Pre-Load Is Live: Here’s When You Can Download & How Much Space You’ll Need

Best Nintendo Switch 2 Controllers to Grab for ‘The Legend of Zelda: Ocarina of Time’ Remake

You may have missed

Gaming Studio House House Admits Using AI ‘Sparingly’ On ‘Big Walk’ Amid Indie Awards Debate

‘Grand Theft Auto VI’ Pre-Load Is Live: Here’s When You Can Download & How Much Space You’ll Need

Best Nintendo Switch 2 Controllers to Grab for ‘The Legend of Zelda: Ocarina of Time’ Remake

4 Free Steam Games With Near-Perfect Ratings You Can Download Right Now

‘God Of War Laufey’ Delayed Three Months to May 20, 2027

Bethesda Reveals ‘The Elder Scrolls VI: Sentinel,’ Confirms Hammerfell Setting — But Still No Release Date

‘Mass Effect’ Fans Crowdfund Billboards Outside EA Offices And The Game Awards In Under 15 Minutes

‘GTA 6’ Could Require Around 200 GB Of Storage, Leaker Claims

‘Father of PlayStation’ Ken Kutaragi Backs Sony’s Move Away From Physical Discs

‘Cyberpunk 2077’ Update 2.5 Adds ‘Edgerunners 2’ Story Quest, Dual-Wielding & Cross-Platform Mods

‘Call Of Duty: Modern Warfare 4’ Multiplayer Launches Without Open Matchmaking, Frustrating Players

EA Shutting Down BioWare & Cutting 400 Jobs As Respawn & DICE Team Up On ‘Star Wars: Battlefront 3’

‘Star Wars Battlefront 3’ Rumored To Be In Talks, With DICE & Bungie Circling the Project

Rep. Ritchie Torres Unveils Bill To Protect Video Game Ownership: ‘If You Pay For It, You Own It’

‘RuneScape Reignited’ Canceled Less Than Two Weeks After Announcement Following Player Backlash

‘Hood Warfare 2’ Explained: The Viral $6 ‘Call Of Duty’-Style Shooter Drawing Accusations Of Racism

‘Planet Zoo 2’ Is Out Now With Over 130 Animals, Aquariums, Aviaries & Wildlife Reserves

Castlevania: Belmont’s Curse Reviews Are In: Critics Hail Konami’s 2D Revival Ahead Of Oct. 15 Launch

Nintendo Reveals 15 Japan-Exclusive Pre-Order Bonuses For ‘Zelda: Ocarina of Time’ Remake

Pokémon Home Update Fuels Speculation That Ruby, Sapphire & Emerald Are Coming To Switch

Xbox CEO’s ‘Elder Scrolls VI’ Tease Fuels ‘Sentinel’ Subtitle Theory

‘ARC Raiders’ Launches Frozen Trail, Its Biggest Update Yet, With a Free-to-Play Window Through Oct. 12

‘World Of Warcraft: Forever’ Nears Launch as Fans Spotlight Its Biggest Changes