Capcom Vancouver Faces Restructuring, Roughly 30% Of Its Staff Laid Off

Nick Ramos in Dead Rising 3

Nick Ramos in Dead Rising 3 (Capcom)

Capcom Vancouver is a studio of pertinence to Dead Rising fans, as the Canadian-based company developed every numbered installment in the series starting with its second entry. However, Capcom recently laid off several members of the team in an effort to “restructure” it.


According to Kotaku, about 50 people were let go from the team. This will affect the development of the next Dead Rising game, which is said to be “over-scoped and under-staffed.” Moreover, according to Kotaku’s source, the studio consequently shelved a prototype for a new game that Capcom never greenlit. It was described as “a third-person action-adventure” game, and it would’ve taken place in a fictionalized version of New York.

Capcom responded to Kotaku’s inquiries with the following statement:

“Capcom Vancouver has undergone a restructure which has impacted approximately 30% of the studio, as part of its regular periodic assessment of upcoming projects and overall studio goals. The team is continuing to work hard to support the recent release of Puzzle Fighter for mobile and is dedicated to its flagship Dead Rising series.”

Capcom Vancouver’s most recent console title was Dead Rising 4, which launched in 2016 for the Xbox One. Starring the series’ original hero, Frank West, Dead Rising 4 was intended to celebrate the series’ tenth anniversary, and the game received patches and downloadable content throughout 2017. Dead Rising 4 was also released on Steam and the PlayStation 4 last year, the latter dubbed as Dead Rising 4: Frank’s Big Package. Capcom Vancouver’s mobile title Puzzle Fighter also launched last year, and the studio continues to maintain it with new updates.

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