‘Titanfall 2’ Game Review: Doesn’t Fall, It Raises The Bar

Titanfall 2

Titanfall 2

Titanfall 2 came out a week before Call of Duty: Infinite Warfare. Yeah, EA Sports, great job at competing with your own brand. I’m sure we all can’t wait for Sega to release a new racing game alongside Sonic All Stars Racing 3. I’m sure Capcom would release Strider 2 in the same week as the new Megama – and now I’m sad. Regardless of unintelligent planning, Titanfall’s sequel is, by far, the most improved of EA’s franchises yet.


Imagine Transformers with little people inside of them holding guns. That’s the premise. Or, at least, it was until they released a solo campaign mode. Respawn, responsible for some of the best of the Call of Duty franchise, have made impressive feats in this game, creating an interesting, futuristic world where robots and people live together as partners and soldiers in war. I won’t spoil too much, as I want to vouch for it and explaining a sci-fi game’s premise without making it sound ridiculous is next to impossible. Essentially Jack Cooper, soldier, is assigned a titan, or mechanized robot with a personality and communication skills, and the two venture on an alien planet together, bonding all the while. If that doesn’t sound robosexual, I don’t know what does.

All that needs to be said is that the gameplay is fun and some levels leave some aspects to be desired, yet some levels are admirable in their design. One specific level feels particularly epic in scale, showing the massive destruction you need to stop before flying in. More importantly, you feel in control the entire time, even in the cutscenes. You control the responses the main character gives, and while this may not change the outcome of the game, it most certainly gives a feel of personality and, at times, much-needed comedy. The enemies are thrown at you so that you won’t be overwhelmed, but this all depends on the difficulty level chosen. From time travel mechanics to an impressive chase scene, the graphics compliment a truly great campaign.

As for the multiplayer, there’s no disappointment here, either. The whole “season purchase” requirement has been removed, allowing the players to enjoy the multiplayer experience without shelling out more dough. There are six kinds of titans and tons of customization, both unlockable and not. However, that’s only the tip of the iceberg, as your human character can be customized as well with a variety of skills and weapons. The load out for each titan is limited, as to give each titan as specific skill set and therefore a specialty, but the customization for each titan is still fairly impressive.

The only complaints rely in the solo campaign’s rival titan boss battles, where the choppiest of graphics are displayed. Sometimes gameplay can be too easy, but that is not often, depending on your skill level. Writing can be great, especially between Cooper and his roboyfriend, yet some characters are lacking, such as the brutes and, again, the rival titans.

If you don’t get this game, you’ll regret it. That is, if you like shooters and want to play multiplayer. The campaign really isn’t that long, it should take you two days to beat at most, yet the quality of the story is fairly high. That said, you are left with not much to do if you don’t enjoy multiplayer shooters. I heavily recommend this unique experience. The only thing that falls in Titanfall 2 is its release date. Don’t let the new Call of Duty persuade you otherwise, the newest entry in the Titanfall franchise is worth your time and consideration.

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