Titanfal – sorry, I mean Call of Duty: Infinte Warfare is Titanfall 2. That was a quick full-circle, but as long as we’re getting to the point of this review, let’s also state that no matter what I say, Call of Duty is still Call of Duty, and therefore they could make every character a burrito with a gun and the main villain a dead fish and you’d still have people screaming in the streets “I love Call of Duty!”
Snark aside, I’m absolutely not kidding you when I say the game is Titanfall 2. Released by the same company in the same week at the same time as Battlefield 1, Call of Duty clearly wanted to dominate the sci-fi shooter genre, if not the shooter genre as a whole, not taking into consideration sci-fi is a niche that not all people will be interested in. Luckily, their legacy precedes them, yet the mechanics are the same as Titanfall but without the titans or aliens. Wall running, laser shooting and battlesuit buffs; all similar mechanics in two games at the same time.
Regardless, it’s all about the campaign. You are the captain of your own ship and you can interact with your crew or take on a plethora of missions, even side-missions. There are extensive shooting sections, of course, but the space-vehicle dog fighting is a nice surprise. What makes the campaign great is the surprises. Regardless of the influence from other sci-fi series, EA and company are attempting to make everything feel as real as they can, using space-war tactics that emulate real life ones. Characters like Reyes are impressive, providing the perspective of a grizzled space war veteran. There’s a theme of teachers and students that the game relies on, providing a theme to the game other than war and terror, which have been done to death.
Certain scenes have that Call of Duty flair to them where you think, “wow, this is so incredibly cool that if this were real life I would, without a doubt, be dead within seconds.” Considering it’s a video game, you’re allowed to revel in and become empowered by dangerous scenes of battle, riding into the enemy’s base on a moon-truck and shooting enemies with your space-gun as the Earth, rather than the moon, hangs in the sky. It’s surreal, and the graphical detail does not, by any means, go unnoticed.
Multiplayer is the same as it’s always been with changes being limited to the map. Don’t act surprised. I bet there will be DLC for space-zombies where you can play as wildly inaccurate world leaders from the future.
Is it worth it? Yes. Is there something else that shines outside of the campaign? Haha, no. It’s the same game you know and love, but with lasers and slightly new mechanics. Try it out, and for god’s sake never admit that you don’t like that game unless you’ve ordered your tombstone in advance reading “death by twelve-year-old internet rage.” Call of Duty: Infinite Warfare proves that the amount of times you can release the exact same game with a few touch ups is, indeed, quite infinite.